3D model for short film.
Modeling from scratch from a concept art and Procedural Texturing
Lighting (HDRI and emission sources).
Procedural fire FX with emission
Composition of dust in suspension in the same environment (procedural)
Animation and camera effects (Motion blur, Dof).
Render (EEVEE), all made entirely in Blender.
Composition and mix of own music for animation.